Posts Tagged ‘Day of Defeat: Source’

Well, the update is out:
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source
and Half-Life 2: Deathmatch have been released. The updates will be applied
automatically when your Steam client is restarted. The major changes

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

– Fixed an engine crash caused by too many precached models in some
community maps.

Day of Defeat: Source

– Fixed an exploit where clients could prevent weapons from recoiling

Team Fortress 2

– Added several crafting recipes for new weapons.
– Added a ton of items to the store.
– Added a ton of items to the random drop list.
– The following hats are now paintable or have had their paintability
improved: Pyromancer’s Mask, Detective Noir, Madame Dixie, Buckaroos Hat,
German Gonzila, Flipped Trilby, Coupe D’isaster
– Fixed a spelling error on the “Pyromancer’s Mask”.
– Corrected the name of the “Claidheamh M?r” to the joy of our Celtic
– Made “Le Party Phantom” a misc slot item.
– Fixed a client crash caused by custom stats panels.
– Fixed a bug where some new items weren’t being dropped correctly.
– Removed displaying the top 10 players in the leaderboard if you have
never won a duel.
– Updated the localization files.
– Fixed a regression in Tournament Mode item whitelists.
– Also added “mp_tournament_whitelist”, a convar that allows servers to
specify a whitelist file to use.